using NUnit.Framework; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class GameProgressData { public string currentActiveScene; public string[] currentAdditiveScenes; public List currentNecessaryScenesToKeepLoaded; public bool initialCutscenePlayed = false; public bool firefliesAreDead = false; public string currentGlobalStorylineState; public string currentStorylineState; // Add other game progress-related fields as needed } [System.Serializable] public class MainHouseP1ProgressData { //public string GameObjects }