using System.Collections; using System.Collections.Generic; using UnityEngine; namespace InfallibleCode { public class MannequinHandMovementInteraction : MonoBehaviour, IInteractable { [SerializeField] private MannequinHandsMovementBase mannequinHandsMovementBase; public bool isRightHand; public void Interact() { if (isRightHand) { mannequinHandsMovementBase.RightHand(); } else { mannequinHandsMovementBase.LeftHand(); } } } }