using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlashlightLightAnimHandler : MonoBehaviour { [SerializeField] private FlashlightController flashlightController; private void Start() { if(flashlightController == null) { flashlightController = FlashlightController.GetInstance(); } } public void FlashlightLightOnAnimPlay() { flashlightController.EnableFlashlightLight(); } public void FlashlightLightOffAnimPlay() { flashlightController.DisableFlashlightLight(); } }