using System.Collections; using System.Collections.Generic; using UnityEngine; public class SphereLight3DGizmos : MonoBehaviour { [SerializeField] private GameObject sphereLight3DGizmosGO; private Renderer sphereLight3DGizmosRenderer; void Start() { sphereLight3DGizmosRenderer = sphereLight3DGizmosGO.GetComponent(); } public void UpdateSphereLight3DGizmosColor(Color color) { sphereLight3DGizmosRenderer.material.color = color; } public void EnableSphereLightGizmos() { sphereLight3DGizmosGO.SetActive(true); } public void DisableSphereLightGizmos() { sphereLight3DGizmosGO.SetActive(false); } }