using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntriesManager : MonoBehaviour { public List entryID; private static EntriesManager _instance; public static EntriesManager GetInstance() { return _instance; } void Awake() { if (!_instance) { _instance = this; } } // Update is called once per frame public void AddEntryID(string NewEntryID) { entryID.Add(NewEntryID);//For } }