using System.Collections; using System.Collections.Generic; using UnityEngine; public class AccessCutscenesManager : MonoBehaviour { public void GetAllPlayableDirectorsOfScene() { CutscenesManager.GetInstance().GetAllPlayableDirectorsOfScene(); } public void AssignPlayerToTimelinesSimple() { //CutscenesManager.GetInstance().AssignPlayerToTimelines(); CutscenesManager.GetInstance().AssignPlayerToTimelines(); } public void AssignPlayerToTimelines() { //CutscenesManager.GetInstance().AssignPlayerToTimelines(); CutscenesManager.GetInstance().AssignPlayerToPlayableDirectorsOfSceneAfterSeconds(); } public void AssignMedeaToTimelines() { CutscenesManager.GetInstance().AssignMedeaToTimelines(); } public void TeleportPlayer() { CutscenesManager.GetInstance().TeleportPlayer(); } }