using System.Collections; using System.Collections.Generic; using UnityEngine; public class AccessClockController : MonoBehaviour { /// /// This gets called from the unityEvent/ Or another script (if needed) when the target hour needs to be changed in order for an action to occcur. /// /// public void EnterTargetHour(int targetHour) { ClockController.GetInstance().EnterTargetHour(targetHour); } /// /// This gets called from the unityEvent/ Or another script (if needed) when the target minutes needs to be changed in order for an action to occcur. /// /// public void EnterTargetMinutes(float targetMinutes) { ClockController.GetInstance().EnterTargetMinutes(targetMinutes); } }