using UnityEngine; using UnityEngine.Localization; namespace TRInventoryUpdatable { public class RegularInventoryItem : MonoBehaviour, InventoryUpdatable, IUsable { public LocalizedString ItemName; //public string ItemNameInInventory; public LocalizedString ItemDescription; public void InventoryUpdate() { InventoryManager.GetInstance().ringInventoryGear.itemName.text = ItemName.GetLocalizedString(); InventoryManager.GetInstance().ringInventoryGear.itemDescription.text = ItemDescription.GetLocalizedString(); } public void Use() { InventoryManager.GetInstance().CloseInventory(); } } }