using System.Collections; using System.Collections.Generic; using UnityEngine; using InfallibleCode; public class ExaminableItemScaler : MonoBehaviour { //ExaminableItem examinableItem; public Vector3 itemScaleInFrontOfCamera; public Vector3 itemOriginalScale; //private void Start() //{ // examinableItem = GetComponent(); // itemOriginalScale = examinableItem.examineItem._item3dToExam.transform.localScale; //} }