using System.Collections; using System.Collections.Generic; using UnityEngine; public class Billboard : MonoBehaviour { private Transform cameraTransform; private void Start() { StartCoroutine(LateStart()); } IEnumerator LateStart() { yield return new WaitForSeconds(0.1f); cameraTransform = PlayerManager.GetInstance()._cameraMovement.transform; } // Update is called once per frame void LateUpdate() { if (cameraTransform != null) { transform.LookAt(transform.position + cameraTransform.rotation * Vector3.forward, cameraTransform.transform.rotation * Vector3.up); } } }