using UnityEngine; public class AlternateUniverseSwitch : MonoBehaviour { public void UpdateUniverse() { if (AlternateUniverseManager.GetInstance().IsInGhostUniverse) { SwitchToAliveUniverse(); } else { SwitchToGhostUniverse(); } } public void SwitchToGhostUniverse() { AlternateUniverseManager.GetInstance().IsInGhostUniverse = true; AlternateUniverseManager.GetInstance().InvokeOnGhostUniverse(); } public void SwitchToAliveUniverse() { AlternateUniverseManager.GetInstance().IsInGhostUniverse = false; AlternateUniverseManager.GetInstance().InvokeOnAliveUniverse(); } }