using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class LipSyncClip : PlayableAsset { public int LipSyncIndex; public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable.Create(graph); LipSyncBehaviour lipSyncBehaviour = playable.GetBehaviour(); lipSyncBehaviour.LipSyncIndex = LipSyncIndex; return playable; } }