using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace PuppetFace { [ExecuteInEditMode] public class FaceControl : MonoBehaviour { public float Radius = 0.005f; private void OnDrawGizmos() { Gizmos.color = new Color(2000,2000,2000); Gizmos.DrawSphere(transform.position, Radius); } } }