using System; using System.Text; using System.Collections.Generic; using UnityEngine; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using System.Collections; namespace Obi { public unsafe abstract class ObiNativeList : IEnumerable, IDisposable, ISerializationCallbackReceiver where T : struct { public T[] serializedContents; protected void* m_AlignedPtr = null; protected int m_Stride; protected int m_Capacity; protected int m_Count; [SerializeField] protected int m_AlignBytes = 16; #if ENABLE_UNITY_COLLECTIONS_CHECKS protected AtomicSafetyHandle m_SafetyHandle; #endif protected ComputeBuffer m_ComputeBuffer; public int count { set { if (value != m_Count) { // we should not use ResizeUninitialized as it would destroy all current data. // we first ensure we can hold the previous count, and then set the new one. EnsureCapacity(m_Count); m_Count = Mathf.Min(m_Capacity, value); } } get { return m_Count; } } public int capacity { set { if (value != m_Capacity) ChangeCapacity(value); } get { return m_Capacity; } } public bool isCreated { get { return m_AlignedPtr != null; } } public T this[int index] { get { return UnsafeUtility.ReadArrayElementWithStride(m_AlignedPtr, index, m_Stride); } set { UnsafeUtility.WriteArrayElementWithStride(m_AlignedPtr, index, m_Stride, value); if (m_ComputeBuffer != null) m_ComputeBuffer.SetData(AsNativeArray(), index, index, 1); } } // Declare parameterless constructor, called by Unity upon deserialization. protected ObiNativeList() { #if ENABLE_UNITY_COLLECTIONS_CHECKS m_SafetyHandle = AtomicSafetyHandle.Create(); #endif } public ObiNativeList(int capacity = 8, int alignment = 16) { #if ENABLE_UNITY_COLLECTIONS_CHECKS m_SafetyHandle = AtomicSafetyHandle.Create(); #endif m_AlignBytes = alignment; ChangeCapacity(capacity); } ~ObiNativeList() { Dispose(false); } protected void Dispose(bool disposing) { if (isCreated) { // dispose of compuse buffer representation: if (m_ComputeBuffer != null) { m_ComputeBuffer.Dispose(); } // free unmanaged memory buffer: UnsafeUtility.Free(m_AlignedPtr, Allocator.Persistent); m_AlignedPtr = null; } #if ENABLE_UNITY_COLLECTIONS_CHECKS // dispose of atomic safety handle: AtomicSafetyHandle.CheckDeallocateAndThrow(m_SafetyHandle); AtomicSafetyHandle.Release(m_SafetyHandle); #endif } public void Dispose() { Dispose(true); } public void OnBeforeSerialize() { if (isCreated) { // create a new managed array to serialize the data: serializedContents = new T[m_Count]; // pin the managed array and get its address: ulong serializedContentsHandle; var serializedContentsAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(serializedContents, out serializedContentsHandle); // copy data over to the managed array: UnsafeUtility.MemCpy(serializedContentsAddress, m_AlignedPtr, m_Count * m_Stride); // unpin the managed array: UnsafeUtility.ReleaseGCObject(serializedContentsHandle); } } public void OnAfterDeserialize() { if (serializedContents != null) { // resize to receive the serialized data: ResizeUninitialized(serializedContents.Length); // pin the managed array and get its address: ulong serializedContentsHandle; var serializedContentsAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(serializedContents, out serializedContentsHandle); // copy data from the managed array: UnsafeUtility.MemCpy(m_AlignedPtr, serializedContentsAddress, m_Count * m_Stride); // unpin the managed array: UnsafeUtility.ReleaseGCObject(serializedContentsHandle); } } // Reinterprets the data in the list as a native array. public NativeArray AsNativeArray() where U : struct { return AsNativeArray(m_Count); } // Reinterprets the data in the list as a native array. public NativeArray AsNativeArray(int arrayLength) where U : struct { unsafe { NativeArray array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray(m_AlignedPtr, arrayLength, Allocator.None); #if ENABLE_UNITY_COLLECTIONS_CHECKS NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref array, m_SafetyHandle); #endif return array; } } // Reinterprets the data in the list as a compute buffer. Note: This also calls AsNativeArray() internally, to be able to pass the raw pointer to the compute buffer public ComputeBuffer AsComputeBuffer() where U : struct { if (m_ComputeBuffer != null) { m_ComputeBuffer.Dispose(); } m_ComputeBuffer = new ComputeBuffer(m_Count, m_Stride); m_ComputeBuffer.SetData(AsNativeArray()); return m_ComputeBuffer; } protected void ChangeCapacity(int newCapacity) { // allocate a new buffer: m_Stride = UnsafeUtility.SizeOf(); var newAlignedPtr = UnsafeUtility.Malloc(newCapacity * m_Stride, 16, Allocator.Persistent); // if there was a previous allocation: if (isCreated) { // copy contents from previous memory region unsafe { UnsafeUtility.MemCpy(newAlignedPtr, m_AlignedPtr, Mathf.Min(newCapacity, m_Capacity) * m_Stride); } // free previous memory region UnsafeUtility.Free(m_AlignedPtr, Allocator.Persistent); } // get hold of new pointers/capacity. m_AlignedPtr = newAlignedPtr; m_Capacity = newCapacity; } public bool Compare(ObiNativeList other) { if (other == null || !isCreated || !other.isCreated) throw new ArgumentNullException(); if (m_Count != other.m_Count) return false; return UnsafeUtility.MemCmp(m_AlignedPtr, other.m_AlignedPtr, m_Count * m_Stride) == 0; } public void CopyFrom(ObiNativeList source) { if (source == null || !isCreated || !source.isCreated) throw new ArgumentNullException(); if (m_Count < source.m_Count) throw new ArgumentOutOfRangeException(); UnsafeUtility.MemCpy(m_AlignedPtr, source.m_AlignedPtr, source.count * m_Stride); } public void CopyFrom(ObiNativeList source, int sourceIndex, int destIndex, int length) { if (source == null || !isCreated || !source.isCreated) throw new ArgumentNullException(); if (length <= 0 || source.m_Count == 0) return; if (sourceIndex >= source.m_Count || sourceIndex < 0 || destIndex >= m_Count || destIndex < 0 || sourceIndex + length > source.m_Count || destIndex + length > m_Count) throw new ArgumentOutOfRangeException(); void* sourceAddress = source.AddressOfElement(sourceIndex); void* destAddress = AddressOfElement(destIndex); UnsafeUtility.MemCpy(destAddress, sourceAddress, length * m_Stride); } public void CopyReplicate(T value, int destIndex, int length) { if (length <= 0) return; if (!isCreated) throw new ArgumentNullException(); if (destIndex >= m_Count || destIndex < 0 || destIndex + length > m_Count) throw new ArgumentOutOfRangeException(); void* sourceAddress = UnsafeUtility.AddressOf(ref value); void* destAddress = AddressOfElement(destIndex); UnsafeUtility.MemCpyReplicate(destAddress, sourceAddress, m_Stride, length); } public void CopyTo(T[] dest, int sourceIndex, int length) { if (length <= 0) return; if (dest == null || !isCreated) throw new ArgumentNullException(); if (sourceIndex < 0 || sourceIndex >= m_Count || sourceIndex + length > m_Count || length > dest.Length) throw new ArgumentOutOfRangeException(); ulong destHandle; void* sourceAddress = AddressOfElement(sourceIndex); void* destAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(dest, out destHandle); UnsafeUtility.MemCpy(destAddress, sourceAddress, length * m_Stride); UnsafeUtility.ReleaseGCObject(destHandle); } public void Clear() { m_Count = 0; } public void Add(T item) { EnsureCapacity(m_Count + 1); this[m_Count++] = item; } public void AddRange(IEnumerable enumerable) { ICollection collection = enumerable as ICollection; if (collection != null && collection.Count > 0) { EnsureCapacity(m_Count + collection.Count); } using (IEnumerator enumerator = enumerable.GetEnumerator()) { while (enumerator.MoveNext()) { Add(enumerator.Current); } } } public void RemoveRange(int index, int count) { if (index < 0 || count < 0 || index + count > m_Count) throw new ArgumentOutOfRangeException(); for (int i = index; i < m_Count - count; ++i) this[i] = this[i + count]; m_Count -= count; } public void RemoveAt(int index) { if (index < 0 || index >= count) throw new ArgumentOutOfRangeException(); for (int i = index; i < m_Count - 1; ++i) this[i] = this[i + 1]; m_Count--; } /** * Ensures a minimal capacity of count elements, then sets the new count. Useful when passing the backing array to C++ * for being filled with new data. */ public bool ResizeUninitialized(int newCount) { newCount = Mathf.Max(0, newCount); bool realloc = EnsureCapacity(newCount); m_Count = newCount; return realloc; } public bool ResizeInitialized(int newCount, T value = default(T)) { newCount = Mathf.Max(0, newCount); bool initialize = newCount >= m_Capacity || !isCreated; bool realloc = EnsureCapacity(newCount); if (initialize) { void* sourceAddress = UnsafeUtility.AddressOf(ref value); void* destAddress = AddressOfElement(m_Count); UnsafeUtility.MemCpyReplicate(destAddress, sourceAddress, m_Stride, m_Capacity - m_Count); } m_Count = newCount; return realloc; } public bool EnsureCapacity(int min) { if (min >= m_Capacity || !isCreated) { ChangeCapacity(min * 2); return true; } return false; } public void WipeToZero() { unsafe { if (isCreated) UnsafeUtility.MemClear(m_AlignedPtr, count * m_Stride); } } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append('['); for (int t = 0; t < m_Count; t++) { sb.Append(this[t].ToString()); if (t < (m_Count - 1)) sb.Append(','); } sb.Append(']'); return sb.ToString(); } public void* AddressOfElement(int index) { // UnsafeUtility.AddressOf(ref UnsafeUtilityEx.ArrayElementAsRef(m_AlignedPtr, m_Count)); return (void*) ((byte*)m_AlignedPtr + m_Stride * index); } public IntPtr GetIntPtr() { if (isCreated) return new IntPtr(m_AlignedPtr); return IntPtr.Zero; } public void Swap(int index1, int index2) { // check to avoid out of bounds access: if (index1 >= 0 && index1 < count && index2 >= 0 && index2 < count) { var aux = this[index1]; this[index1] = this[index2]; this[index2] = aux; } } public IEnumerator GetEnumerator() { for (int i = 0; i < count; ++i) { yield return this[i]; } } IEnumerator IEnumerable.GetEnumerator() { return this.GetEnumerator(); } } }