using UnityEngine; using System.Collections; using System; namespace Obi { public interface IVolumeConstraintsUser { bool volumeConstraintsEnabled { get; set; } float compressionCompliance { get; set; } float pressure { get; set; } } [Serializable] public class ObiVolumeConstraintsData : ObiConstraints { public override ObiVolumeConstraintsBatch CreateBatch(ObiVolumeConstraintsBatch source = null) { return new ObiVolumeConstraintsBatch(); } } }