using UnityEngine; using System.Collections; using System; namespace Obi { public interface IStretchShearConstraintsUser { bool stretchShearConstraintsEnabled { get; set; } Vector3 GetStretchShearCompliance(ObiStretchShearConstraintsBatch batch, int constraintIndex); } [Serializable] public class ObiStretchShearConstraintsData : ObiConstraints { public override ObiStretchShearConstraintsBatch CreateBatch(ObiStretchShearConstraintsBatch source = null) { return new ObiStretchShearConstraintsBatch(); } } }