#if (OBI_ONI_SUPPORTED) using System; using System.Collections; using System.Runtime.InteropServices; namespace Obi { public class OniSkinConstraintsBatchImpl : OniConstraintsBatchImpl, ISkinConstraintsBatchImpl { public OniSkinConstraintsBatchImpl(OniSkinConstraintsImpl constraints) : base(constraints, Oni.ConstraintType.Skin) { } public void SetSkinConstraints(ObiNativeIntList particleIndices, ObiNativeVector4List skinPoints, ObiNativeVector4List skinNormals, ObiNativeFloatList skinRadiiBackstop, ObiNativeFloatList skinCompliance, ObiNativeFloatList lambdas, int count) { Oni.SetSkinConstraints(oniBatch, particleIndices.GetIntPtr(), skinPoints.GetIntPtr(), skinNormals.GetIntPtr(), skinRadiiBackstop.GetIntPtr(), skinCompliance.GetIntPtr(), lambdas.GetIntPtr(), count); } } } #endif