using UnityEngine; using System; namespace Obi { public class NullSolverImpl : ISolverImpl { public void Destroy() { } public void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation) { } public void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime) { } public void ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime) { } public int GetDeformableTriangleCount() { return 0; } public void SetDeformableTriangles(int[] indices, int num, int destOffset) { } public int RemoveDeformableTriangles(int num, int sourceOffset) { return 0; } public void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts) { } public void ParticleCountChanged(ObiSolver solver) { } public void SetRigidbodyArrays(ObiSolver solver) { } public void SetActiveParticles(ObiNativeIntList indices) { } public void ResetForces() { } public void GetBounds(ref Vector3 min, ref Vector3 max) { } public void SetParameters(Oni.SolverParameters parameters) { } public int GetConstraintCount(Oni.ConstraintType type) { return 0; } public void GetCollisionContacts(Oni.Contact[] contacts, int count) { } public void GetParticleCollisionContacts(Oni.Contact[] contacts, int count) { } public void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters) { } public IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType constraintType) { return null; } public void DestroyConstraintsBatch(IConstraintsBatchImpl group) { } public IObiJobHandle CollisionDetection(float stepTime) { return null; } public IObiJobHandle Substep(float stepTime, float substepTime, int index) { return null; } public void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime) { } public void InterpolateDiffuseProperties(ObiNativeVector4List properties, ObiNativeVector4List diffusePositions, ObiNativeVector4List diffuseProperties, ObiNativeIntList neighbourCount, int diffuseCount) { } public int GetParticleGridSize() { return 0; } public void GetParticleGrid(ObiNativeAabbList cells) { } public void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results) { } public void ReleaseJobHandles() { } } }