using UnityEngine; using System.Collections; namespace Obi { public interface IBendTwistConstraintsBatchImpl : IConstraintsBatchImpl { void SetBendTwistConstraints(ObiNativeIntList orientationIndices, ObiNativeQuaternionList restDarboux, ObiNativeVector3List stiffnesses, ObiNativeVector2List plasticity, ObiNativeFloatList lambdas, int count); } }