using UnityEngine; using Obi; [RequireComponent(typeof(ObiSolver))] public class WorldSpaceGravity : MonoBehaviour { ObiSolver solver; public Vector3 worldGravity = new Vector3(0,-9.81f,0); void Awake() { solver = GetComponent(); } void Update() { solver.parameters.gravity = transform.InverseTransformDirection(worldGravity); solver.PushSolverParameters(); } }