using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Obi; public class BoatGameController : MonoBehaviour { public BoatController boat; public Transform boatSpawnPoint; public Transform cameraSpawnPoint; public GameObject mineFieldInstance; public GameObject minefieldPrefab; public UnityEvent onDeath = new UnityEvent(); public UnityEvent onFinish = new UnityEvent(); public UnityEvent onRestart = new UnityEvent(); public void Die() { onDeath.Invoke(); } public void Finish() { onFinish.Invoke(); } void Update() { if (boat != null && boatSpawnPoint != null && cameraSpawnPoint != null) { if (Input.GetKey(KeyCode.R)) { if (mineFieldInstance != null && minefieldPrefab != null) { Destroy(mineFieldInstance); mineFieldInstance = Instantiate(minefieldPrefab); } boat.Respawn(boatSpawnPoint.position, boatSpawnPoint.rotation); Camera.main.GetComponent().Teleport(cameraSpawnPoint.position, cameraSpawnPoint.rotation); onRestart.Invoke(); } } } }