using System; using System.Collections.Generic; using UnityEditor; namespace Obi { [InitializeOnLoad] public class ObiOniInitialize { private static BuildTargetGroup[] supportedBuildTargetGroups = { BuildTargetGroup.Standalone, BuildTargetGroup.Android, BuildTargetGroup.iOS }; static ObiOniInitialize() { foreach(var group in supportedBuildTargetGroups) { var defines = GetDefinesList(group); if (!defines.Contains("OBI_ONI_SUPPORTED")) { defines.Add("OBI_ONI_SUPPORTED"); PlayerSettings.SetScriptingDefineSymbolsForGroup(group, string.Join(";", defines.ToArray())); } } } private static List GetDefinesList(BuildTargetGroup group) { return new List(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';')); } } }