%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1953259897 &8574412962073106934 TerrainLayer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Terrain_Layer4_Grass_Heather m_DiffuseTexture: {fileID: 2800000, guid: 47c40407c61ca594cb737fa781ba1a26, type: 3} m_NormalMapTexture: {fileID: 2800000, guid: a4c6438c881970f46a0188762216d909, type: 3} m_MaskMapTexture: {fileID: 2800000, guid: 77297c98d60caf54e8b8d3e595b1efa3, type: 3} m_TileSize: {x: 2, y: 2} m_TileOffset: {x: 0, y: 0} m_Specular: {r: 0, g: 0, b: 0, a: 0} m_Metallic: 1 m_Smoothness: 1 m_NormalScale: 1 m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0} m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1} m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0} m_MaskMapRemapMax: {x: 1, y: 1, z: 0.05, w: 1}