using UnityEngine; namespace Lovatto.SceneLoader { public class bl_TriggerLoad : MonoBehaviour { public bool byName = true; public string sceneName; public int sceneID = 0; private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { LoadScene(); } } public void LoadScene() { if (byName) { if (string.IsNullOrEmpty(sceneName)) return; bl_SceneLoaderUtils.GetLoader.LoadLevel(sceneName); } else { sceneName = bl_SceneLoaderManager.Instance.List[sceneID].SceneName; bl_SceneLoaderUtils.GetLoader.LoadLevel(sceneName); } } } }