using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Lovatto.SceneLoader { [RequireComponent(typeof(RawImage))] public class bl_RawImageOffset : MonoBehaviour { public Vector2 OffsetScale = new Vector2(0, 1); private RawImage rawImage; private Rect offset; private void Awake() { rawImage = GetComponent(); } private void Update() { offset = rawImage.uvRect; offset.position += OffsetScale; rawImage.uvRect = offset; } } }