using UnityEngine; using System; namespace Lovatto.SceneLoader { [Serializable] public class bl_SceneLoaderInfo { [Header("Scene Info")] [HideInInspector] public string SceneName = "Scene Name"; #if UNITY_EDITOR [SerializeField] public UnityEngine.Object SceneAsset; #endif public string DisplayName = "Display Name"; [TextArea(3,7)]public string Description = ""; [Header("Settings")] public SceneSkipType SkipType = SceneSkipType.InstantComplete; public LoadingType LoadingType = LoadingType.Async; [Range(0.1f, 30)] public float FakeLoadingTime = 2f; [Header("References")] public Sprite[] Backgrounds = null; } [Serializable] public class TheSceneList : ReorderableArray { } [Serializable] public class TheTipList : ReorderableArray { } }