using UnityEngine; namespace HTraceWSGI.Scripts { public static class HConfig { //todo: can we update it in runtime? [Range(0f,1f)] public static float SkyOcclusionCone = 0f; // Indirect Intensity Multipliers (values higher than 1.0 are NOT physically correct!) public static float DirectionalLightIntensity = 1.0f; public static float SurfaceDiffuseIntensity = 1.0f; public static float SkyLightIntensity = 1.0f; /// /// Voxelization volume side length in Metres /// /// IMPORTANT!!! IF YOU CHANGE IT - DISABLE AND ENABLE HTRACE public const int MAX_VOXEL_BOUNDS = 80; } }