using UnityEngine; public class FPD_SuffixAttribute : PropertyAttribute { public readonly float Min; public readonly float Max; public readonly SuffixMode Mode; public readonly string Suffix; public readonly bool editableValue; public readonly int widerField = 0; public enum SuffixMode { From0to100, PercentageUnclamped, FromMinToMax, FromMinToMaxRounded } // ° public FPD_SuffixAttribute(float min, float max, SuffixMode mode = SuffixMode.From0to100, string suffix = "%", bool editable = true, int wider = 0) { Min = min; Max = max; Mode = mode; Suffix = suffix; editableValue = editable; widerField = wider; } }