using UnityEngine; namespace FIMSpace.FProceduralAnimation { [CreateAssetMenu(fileName = "LAM_FadeGluingOnAnimator", menuName = "LAM_FadeGluingOnAnimator", order = 1)] public class LAM_FadeGluingOnAnimator : LAM_FadeOnAnimatorStatusBase { protected override void OnFadeAction(LegsAnimator.LegsAnimatorCustomModuleHelper helper, float fadeValue) { helper.Parent.MainGlueBlend = fadeValue; } } }