__________________________________________________________________________________________ Package "Legs Animator" Version 1.0.1 Made by FImpossible Creations - Filip Moeglich http://fimpossiblecreations.pl FImpossibleCreations@Gmail.com or FImpossibleGames@Gmail.com __________________________________________________________________________________________ Asset Store Page: https://assetstore.unity.com/publishers/37262 Youtube: https://www.youtube.com/channel/UCDvDWSr6MAu1Qy9vX4w8jkw Facebook: https://www.facebook.com/FImpossibleCreations Twitter (@FimpossibleC): https://twitter.com/FImpossibleC Discord Server: https://www.discord.gg/Y3WrzQp ___________________________________________________ Package Contests: User Manual: Check the .pdf file DEMO - Legs Animator.unitypackage Package contains scenes with features examples of the plugin. Legs Animator - Assembly Definitions.unitypackage (Supported since Unity 2017) Assembly Definition files to speed up compilation time of your project (Fimpossible Directories will have no influence on compilation time of whole project) Link to the Legs Animator implementations with other IK plugins (Final IK): https://drive.google.com/drive/folders/1M5FZvrLCqUlsVa8iqNvdtDMmfr4uzDNV?usp=sharing __________________________________________________________________________________________ Description: Solve all of your leg animating problems with Legs Animator! Legs Animator is component which provides a lot of features for characters with legs... so for almost all kinds of creatures. List of features: Aligning legs on uneven terrain Handling leg attachement points (gluing) Executing complex attachement transition animations (idle gluing) Automatic turning-rotating in place leg animation (idle gluing) Fixing sliding feet for no-root motion animations (movement gluing) Animating hips stability giving realistic feel to the animations Providing API for custom extensions of Legs Animator Automatic strafe and 360 movement animating module (using single clip) Push Impulses API (for landing bend impacts and others) Extra helper features for automatic animations enchancing Step Events handling for step sounds and particles Fast setup and setup speedup tools Works on any type of rig Highly Optimized Check Manual for more __________________________________________________________________________________________ Version 1.0.1 (containing hotfixes since v1.0.0) - Added unscaled delta time switch - Body Matrix Module - Selective Axis option - (1.0.0.2.6) Now the Base module for auto-change parameters on animator states/tags has a feature to automatically detect top most weight layer to read animator states from - (1.0.0.2.5) When gluing fade is almost value zero and becomes deactivated, its sheduling attachement refresh for next activation - (1.0.0.2.4) Added Base module for auto-change parameters on animator states/tags being played - New 2 modules: Utilities/Parameters -> Fade Gluing On Animator and Fade Legs System On Animator - (1.0.0.2.3) Replaced float.MaxValue inside Mathf.SmoothDamp methods. float.MaxValue was unsafe and in rare cases was generating NaN errors. - Few extra protections for NaN exceptions - (1.0.0.2.2) Added User Teleport method - Calibration for the optional spine and chest bone - Updated 'All Fimpossible Creations Assembly Definitions' package file - Fixed few GUI errors - (1.0.0.2.1) Motion -> Gluing -> Unglue On - Now detects Yaw feet angle difference more precisely - (1.0.0.2.0) Added hips NaN protections. - Added Gluing Fade on animation tag and animator property value modules (can be added using project file field) - (1.0.0.1.0) 360 movement extra refresh on re-activate - User_OverwriteIKCoords() method for custom feet IK position control Version 1.0.0: > Initial release