// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEditor; namespace AmplifyShaderEditor { public class TemplateMenuItems { [MenuItem( "Assets/Create/Amplify Shader/Custom Render Texture/Initialize", false, 85 )] public static void ApplyTemplateCustomRenderTextureInitialize() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "6ce779933eb99f049b78d6163735e06f" ); } [MenuItem( "Assets/Create/Amplify Shader/Custom Render Texture/Update", false, 85 )] public static void ApplyTemplateCustomRenderTextureUpdate() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "32120270d1b3a8746af2aca8bc749736" ); } [MenuItem( "Assets/Create/Amplify Shader/HDRP/Decal", false, 85 )] public static void ApplyTemplateHDRPDecal() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "d345501910c196f4a81c9eff8a0a5ad7" ); } [MenuItem( "Assets/Create/Amplify Shader/HDRP/Fabric", false, 85 )] public static void ApplyTemplateHDRPFabric() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "41e04be03f2c20941bc749271be1c937" ); } [MenuItem( "Assets/Create/Amplify Shader/HDRP/Hair", false, 85 )] public static void ApplyTemplateHDRPHair() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "e4fe21624ace6de4b9fbaabdda0c51de" ); } [MenuItem( "Assets/Create/Amplify Shader/HDRP/Lit", false, 85 )] public static void ApplyTemplateHDRPLit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "53b46d85872c5b24c8f4f0a1c3fe4c87" ); } [MenuItem( "Assets/Create/Amplify Shader/HDRP/Unlit", false, 85 )] public static void ApplyTemplateHDRPUnlit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "7f5cb9c3ea6481f469fdd856555439ef" ); } [MenuItem( "Assets/Create/Amplify Shader/Impostors/Baking/Bake", false, 85 )] public static void ApplyTemplateImpostorsBakingBake() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "f53051a8190f7044fa936bd7fbe116c1" ); } [MenuItem( "Assets/Create/Amplify Shader/Impostors/Baking/Bake HDRP", false, 85 )] public static void ApplyTemplateImpostorsBakingBakeHDRP() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "5b7fbe5f8e132bd40b11a10c99044f79" ); } [MenuItem( "Assets/Create/Amplify Shader/Impostors/Lit", false, 85 )] public static void ApplyTemplateImpostorsLit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "30a8e337ed84177439ca24b6a5c97cd1" ); } [MenuItem( "Assets/Create/Amplify Shader/Impostors/Lit HDRP", false, 85 )] public static void ApplyTemplateImpostorsLitHDRP() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "87e83e0e165df8c42a86552d2fc010f1" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Sprites", false, 85 )] public static void ApplyTemplateLegacyDefaultSprites() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0f8ba0101102bb14ebf021ddadce9b49" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Image Effect", false, 85 )] public static void ApplyTemplateLegacyImageEffect() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "c71b220b631b6344493ea3cf87110c93" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Lit", false, 85 )] public static void ApplyTemplateLegacyLit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "ed95fe726fd7b4644bb42f4d1ddd2bcd" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Multi Pass Unlit", false, 85 )] public static void ApplyTemplateLegacyMultiPassUnlit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "e1de45c0d41f68c41b2cc20c8b9c05ef" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Particles Alpha Blended", false, 85 )] public static void ApplyTemplateLegacyParticlesAlphaBlended() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0b6a9f8b4f707c74ca64c0be8e590de0" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Post-Processing Stack", false, 85 )] public static void ApplyTemplateLegacyPostProcessingStack() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "32139be9c1eb75640a847f011acf3bcf" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit", false, 85 )] public static void ApplyTemplateLegacyUnlit() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0770190933193b94aaa3065e307002fa" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit Lightmap", false, 85 )] public static void ApplyTemplateLegacyUnlitLightmap() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "899e609c083c74c4ca567477c39edef0" ); } [MenuItem( "Assets/Create/Amplify Shader/UI/Default", false, 85 )] public static void ApplyTemplateUIDefault() { AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "5056123faa0c79b47ab6ad7e8bf059a4" ); } } }