using System.Collections; using System.Collections.Generic; using UnityEngine; public class StopMultipleSounds : MonoBehaviour { [SerializeField] private PlayMultipleSounds _playMultipleSounds; private void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player" && !_playMultipleSounds.ClipStopped) { StopMultipleSoundsNow(); } } public void StopMultipleSoundsNow() { _playMultipleSounds.ClipStopped = true; } }