using System.Collections; using System.Collections.Generic; using UnityEngine; public class RumbleTrigger : MonoBehaviour { public float leftMotor; public float rightMotor; public void RumbleStart() { RumbleManager.GetInstance().StartRumble(leftMotor, rightMotor); } public void RumbleUpdate() { RumbleManager.GetInstance().RumbleUpdate(leftMotor, rightMotor); } public void RumbleStop() { RumbleManager.GetInstance().StopRumble(); RumbleManager.GetInstance().isUpdatingRumble = false; } }