using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisappearObject : MonoBehaviour { [SerializeField] private GameObject _GameObject; private bool GameObjectIsFalse; private void OnTriggerEnter(Collider col) { if(col.gameObject.tag == "Player" && !GameObjectIsFalse) { _GameObject.SetActive(false); GameObjectIsFalse = true; } } }