using System.Collections; using System.Collections.Generic; using UnityEngine; public class SanityActivation : MonoBehaviour { private Collider SanityCollider; void Awake() { SanityCollider = GetComponent(); } public void EnableSanityTrigger() { SanityCollider.enabled = true; SanityCollider.isTrigger = true; } public void DisableSanityTrigger() { SanityCollider.enabled = false; SanityCollider.isTrigger = false; Sanity.GetInstance().IsInLightSource = false; } }