using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class TrafficLightsPuzzleData { public bool lightsAreGreen; public bool lightsAreOrange; [HideInInspector] public Transform medeaTrafficLightsStartPos; } public class PuzzlesManager : MonoBehaviour { public TrafficLightsPuzzleData trafficLightsPuzzleData; private static PuzzlesManager _instance; public static PuzzlesManager GetInstance() { return _instance; } void Awake() { if (!_instance) { _instance = this; } } }