using System.Collections; using System.Collections.Generic; using UnityEngine; using PuppetFace; public class EyesController : MonoBehaviour { [SerializeField] EyeMotion eyeMotion; //PlayerController playerController; private void Start() { //playerController = GetComponent(); } private void Update() { //if (PhotomodeManager.GetInstance().photoModeOpen == false) //{ // if (playerController.isMoving || playerController.enabled == false && WorldInteractionManager.GetInstance().IsInteracting == false) // { // eyeMotion.enabled = true; // } // else // { // eyeMotion.enabled = false; // } //} } }