using System.Collections; using System.Collections.Generic; using UnityEngine; namespace InfallibleCode { public class PutLeverInFuseBox : MonoBehaviour, IInteractable { [SerializeField] private FuseBoxLeverPickUp fuseBoxLeverPickUp; [SerializeField] private GameObject _lever; public void PutLever() { if (fuseBoxLeverPickUp.hasLever) { _lever.SetActive(true); fuseBoxLeverPickUp.hasLever = false; } } public void Interact() { PutLever(); } } }