using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class ReplacementShaderEffect : MonoBehaviour { public Shader ReplacementShader; private void OnEnable() { if(ReplacementShader != null) { GetComponent().SetReplacementShader(ReplacementShader, "RenderType"); } } void OnDisable() { GetComponent().ResetReplacementShader(); } }