using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParentObject : MonoBehaviour { public Transform parent; public Transform targetChild; public bool makeChildPosZeroToParent; public void MakeParent() { targetChild.SetParent(parent); if (makeChildPosZeroToParent) { targetChild.localPosition = Vector3.zero; targetChild.localRotation = new Quaternion(0, 0, 0, 0); } } }