using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SettingsData { public int resolutionIndex; public float volume; public int qualityIndex; public bool fullscreen; public int antiAliasingIndex; public int volumetricFogResIndex; #region Audio public float masterVolume; public float musicVolume; public float sfxVolume; public float menuVolume; #endregion #region Gameplay public float mouseCameraSensitivity = 3.5f; public float controllerCameraSensitivity = 5.5f; public bool shouldRumble = true; #endregion // Add more settings as needed }