using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameSystemsManager : MonoBehaviour { public GameObject Systems; private static GameSystemsManager _instance; public static GameSystemsManager GetInstance() { return _instance; } private void Awake() { if (!_instance) { _instance = this; } } //private void Start() //{ // LoadController.GetInstance().gameSystems = Systems; //} }