using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccessClockController : MonoBehaviour
{
///
/// This gets called from the unityEvent/ Or another script (if needed) when the target hour needs to be changed in order for an action to occcur.
///
///
public void EnterTargetHour(int targetHour)
{
ClockController.GetInstance().EnterTargetHour(targetHour);
}
///
/// This gets called from the unityEvent/ Or another script (if needed) when the target minutes needs to be changed in order for an action to occcur.
///
///
public void EnterTargetMinutes(float targetMinutes)
{
ClockController.GetInstance().EnterTargetMinutes(targetMinutes);
}
}