using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightFlickerTrigger : MonoBehaviour { [SerializeField] private LightAnimationUpdate _lightAnimationUpdate; [SerializeField] private bool _LightIsFlickering; [SerializeField] private bool _LightIsNotFlickering; private void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { if (_LightIsFlickering) { _lightAnimationUpdate.LightIsFlickering(); } else if (_LightIsNotFlickering) { _lightAnimationUpdate.LightIsNotFlickering(); } } } }