using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Inventory { [CreateAssetMenu(fileName = "New items database")] public class ItemDatabase : ScriptableObject { public string databaseName; public List items; public void ScanProjectItems(List _items) { items.Clear(); foreach(var item in _items) { items.Add(item); } } public Item FindItem(string title) { foreach(var item in items) { if (item.title == title) return item; } return null; } } }