using UnityEngine; using UnityEngine.UI; namespace Inventory { public class GridSlot : MonoBehaviour { /// Is this slot free [HideInInspector] public bool free; [HideInInspector] public int x, y; [HideInInspector] public Image image; [HideInInspector] public EquipmentPanel equipmentPanel; public bool isLoot; private void OnEnable() { if (image == null) image = GetComponent(); } } }