using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UICode { public class UpdateUI : MonoBehaviour, IUIWorld { [SerializeField] private Transform _UI_iconPos; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void WorldUI() { //if (!DraggablesManager.GetInstance().IsDragging) //{ UIManager.GetInstance().worldUI_Icon.SetActive(true); UIManager.GetInstance().worldUI_Icon.transform.position = _UI_iconPos.position; UIManager.GetInstance().worldUI_Icon.transform.parent = _UI_iconPos; //} //if(DraggablesManager.GetInstance().IsDragging) //{ //} } public void UpdateWorldUI() { WorldUI(); } } }