using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebugTrigger : MonoBehaviour { public LoopedRoom loopedRoom; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { loopedRoom.CanChangeLoop = true; } } }