using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using UnityEngine.Localization; public class CollectableEntryMenuItem : MonoBehaviour { [SerializeField] TextMeshProUGUI buttonDiaryDescriptionText; [Header("Collectible Entry")] [Tooltip("This is a title, so the entry can be saved")] public string entryName; [Tooltip("What is the number of this entry, goes according to date")] [SerializeField] int _entryID; [Tooltip("Whose entry is that?")] [SerializeField] string _entryType; //{Medea,Children,Daniel,Investigators} [Tooltip("How much space does this text take?")] [SerializeField] float diaryScrollViewContentNewHeight; [Tooltip("Entry Text")] [TextArea(3/*min lines*/, 15/*max lines*/)] [SerializeField] string _entryText; //here goes the text of the entry public LocalizedString entryText; [Tooltip("Players thoughts about the entry")] [TextArea(3/*min lines*/, 5/*max lines*/)] [SerializeField] string _playerThoughtsText; [Tooltip("Diary Entry Image")] public Texture diaryEntryImage; void Start() { if (diaryScrollViewContentNewHeight < 1080) { diaryScrollViewContentNewHeight = 1080; //1080 is the default price of this in Unity } } public void UpdateEntry() { buttonDiaryDescriptionText.text = entryName; } public void DisplayDiaryEntryOnClick() { //InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.gameObject.SetActive(true); InventoryCollectablesMenuManager.GetInstance().entryText.text = entryText.GetLocalizedString(); InventoryCollectablesMenuManager.GetInstance().entryImage.texture = diaryEntryImage; InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.sizeDelta = new Vector2(/*InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.sizeDelta.x*/ 0f, diaryScrollViewContentNewHeight); InventoryCollectablesMenuManager.GetInstance().GoToPreviewEntryPage(); //ExaminableItemData.GetInstance().sentencesText.text = _playerThoughtsText; } }