using System.Collections.Generic;
using UnityEngine.Localization.Settings;
namespace UnityEngine.Localization.Samples
{
///
/// This class shows how a custom can be created to provide the Locales that are supported by
/// the project at runtime. By default the uses the Addressable asset system to Load the Locales
/// that have been configured in the project however it is possible to replace or customize this behavior to load
/// Locales from a different source or append to the existing ones.
///
public class SimpleLocalesProvider : ILocalesProvider
{
///
/// For this example we just store a List of Locales that we create in memory.
///
public List Locales { get; } = new List();
public Locale GetLocale(LocaleIdentifier id) => Locales.Find(l => l.Identifier == id);
public void AddLocale(Locale locale) => Locales.Add(locale);
public bool RemoveLocale(Locale locale) => Locales.Remove(locale);
}
}